Archive for December, 2012

Judging a book by its cover

One of the more difficult things of writing a novel is creating its cover.
Telling a story is easy. Granted, telling a story that captivates the audience and keeps them reading and enjoying what they read is a lot more difficult. Still, plotbunnies are always incessantly multiplying in my head. I can’t help it. I look at something and pop, there goes another bunny. It’s harder not to be creating stories all the time.

Writing them down is a little harder. It’s more like closing your eyes, putting your hands on the keyboard, opening your eyes again because you’ve forgotten to start the writing-software (I’m using Scrivener almost exclusively now, even though I’d rather use Writemonkey’s distraction-free modus), then close them again. And let your fingers go. Just type. Anything. That’s actually what the NaNoWriMo is all about, but you can do it in any month you like.  I just write. Often I don’t know what I’m writing until I see it on the screen. Usually (if my eyes are open) that means that I frown a the text and wonder what twisted mind has come up with that one.   [More...]

Making a scene

Usually, words just flow as soon as my fingers hit the keyboard. I don’t have to do much work for it, the words are there, right in my fingertips, ready to be released. I start typing and the flow into a scene. I have to think more about grammar and punctuation (which are a bit problematic for me, as English is not my native language and I’m quite terrible at it) then about what happens.
Action scenes require a bit more attention, because the physics have to be (marginally) right. You can’t have someone running around with three or four arms, according to the text (well, unless the character in the story actually does have that many arms). So I have to think (and count) a bit harder.   [More...]

Blast from the Past

It’s remarkable what a woozy mind can come up with when it’s night and it should have been asleep. Staying in bed unable to sleep is useless, so when that happens, I usually get up and do some computering. Lately, computering consists of ‘writing’ (or as in tonight’s case, outlining).

In the original ZaakX book, there was a wee little water sprite called Pwyll. Those who read that awful first draft know what it’s ultimate fate was. It was blasted into vapor by Cyrilla, at the end of the book. For no real reason, except that it had been foretold, loooooong time ago. Fact is, it was totally pointless, the whole sprite. So in rewriting the book into Nexus, I cut Pwyll out.
But just as with some other characters, it had a mind of its own and returned in the form of Paul.
Pauls character in ZaakX was ‘Ping Pong’. Now there’s a name to inspire fear and awe and such. He had a tiny chapter full of sillyness. But he was in a futile kind of way important for the plot, thin as it was. So, Paul became Ping Pong, and that was that.
Until tonight.   [More...]

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